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A Long, Long Way to Go

Now That the Door Has Been Opened…

I was going to leave this alone, based on the blind emotional response from Twitter over this article: http://tinyurl.com/3mykha8. However, our own Natural 20 opened the door for me not yesterday with a blog post discussing the above Kotaku article and what is a “regular” gamer: http://tinyurl.com/5s2fxzd. The issue of what is a “regular” gamer and gaming going mainstream is one that I have touched on before in various shows.  What I want to focus on is one particular comment about why fake sports hasn’t made it on TV:

Every TV show I've seen so far has been way too cheesy and not indicative of what pro gaming is about. Trying to squeeze an event into a 60 minute broadcast doesn't really work for gaming as it doesn't really work for tennis. But the latter is shown everywhere on TV.

Only recently, thanks to MLG, can we see what gaming events should look like: Great shoutcasting, well presented, and without the need to cheese it up for regular people to understand.

What we learn from this is two-fold: First, Dave Treacy doesn’t know anything about television production, marketing, ratings, or gathering and holding an audience.  Second, if this sentiment is indicative of that of pro-gaming in general, then pro gaming as gone as far as it ever will.

As ever, the “what” of these situations isn’t nearly as interesting as the “why”, but before I do that, let’s toss some numbers around to give a sense of scale to the issue at hand.  Over 18 million American and Canadian fans watched the deciding Game 7 of the Stanley Cup Finals in 2011, according to Puck the Media (http://tinyurl.com/4xj5hs8), and over 15 million Americans watched Game 6 of the NBA finals between Miami and Dallas.  For some more perspective, the 2008 World Series of Poker final table garnered 1.9 million viewers on cable network ESPN.  The WSOP viewership is the intriguing statistic, because it is professional gaming.  So, the notion that professional gaming can’t make it due to cheesy TV is utter nonsense.  Why can’t professional video gaming be the same as the WSOP?  Well, I’ll tell you.

There are no compelling stories in professional video gaming:

We need only go back to the final table at the 2003 WSOP to find the story and the TV coverage that induced the Poker explosion worldwide.  WSOP Main Event internet qualifier Chris Moneymaker makes the final table, and holds the chip lead for much of the final table, though long time poker pro Sam Farha takes the chip lead mid-way through the final table.  At the finish, Moneymaker makes an incredible bluff to cut the legs out of Farha’s chip stack before finishing him on the next hand.  David had slain Goliath on ESPN to win the biggest poker tournament ever at the time.

I watched this when it aired on ESPN.  To be fair, I was already casually interested in poker to begin with, but the legitimate drama of the event, and the story of a relative nobody in the poker world going head-to-head with, and getting the best of, a well-known, high-stakes, professional poker player made me want to play poker.  The next month, I found a class at Colorado Free University on playing poker, signed up for the class, bought books, and setup a bankroll to play poker semi-regularly. 

That, my friends, is the very definition of compelling television.  Now, to be fair, I don’t watch much professional video gaming at all, or watch that much casting of Starcraft 2, etc.  What I have watched doesn’t make me want to play the games that are played, as there are no stories associated with 2 random, anonymous people playing games, and the action on the screen isn’t compelling enough to sell me on the games in spite of their shortcomings.  If compelling stories are there, then the broadcasters associated with gaming have been negligent in their responsibility to find those stories to attract viewers to make pro gaming bigger.

The participants aren’t marketable or telegenic:

Take a look at the picture to the right.  Who do you market that package to, and how do you market that package to the audience at large?  You can’t.  Period.  End.  Sure, you can market that package to other gamers, especially the ones who know who’s in the picture.  But isn’t that the point?  Perception in the marketing world is reality, and this guy looks like a punk who is just as likely to steal your stereo as he is to be one of the best gamers in the world.

Now, let’s look at Shaun White.  Just do a Google search and look at the pictures.  Show me one picture where Shaun White looks anything like the picture at right.  You can’t.  Why? Well, clearly someone in Shaun White’s camp gives a damn about marketing Shaun White; further, that same someone probably understands that making the X-games more marketable overall means more money, exposure, and fame for everyone, so it is good business sense to make sure that the poster boy for the summer and winter X-games is marketable.

For more evidence, do a Google search on Daniel Negranu.  For those that don’t know, Daniel is a professional poker player, and has had much face time on the WSOP, World Poker Tour, and High Stakes Poker telecasts.  Look at those photos and show me where he looks anywhere near as bad as the picture at right.  Again, you can’t.

What I will say is, at the very least, it seems Dave Treacy has a signature look.  It’s a look that can’t sell anything, but the look in the Alienware interview is the same as on his team-dignitas profile page.  That’s something, but at the end of the day, professional video gaming won’t grow beyond the niche without someone to take the reins as poster boy/girl to be put on peripheral ads in trade mags and on TV.

The casters shoot themselves in the foot when they aren’t casting:

Maybe this is because they feel they have to be “in character” all the time?  Here’s what I know: Kevin Harlan doesn’t care about how many twitter followers he has; It doesn’t appear that Hubie Brown has a Youtube channel, so he can’t mouth off about his subscriber numbers; When Colin Cowherd does an interview outside his show, he conducts himself in a professional manner; Mike Sexton and Vince Van Patten have played enough poker to provide informative and entertaining insight into the action on the felt.

If you can find a video gaming caster that isn’t a galactic douche during his/her casts, then you can bet the farm on him/her making an idiot out of themselves in a forum or on social media, and setting back professional video gaming back years.  Sell me on putting these people on any major cable network.  Even G4, which would be the obvious place for tons of video game casting, has decided syndicating Cops is better for their bottom line than trying to put casters on the air, and spending the money on damage control when the casters inevitably tarnish the image of G4 by thumping their chest about their subscriber numbers or twitter followers.

So, if we really want to move professional video gaming away from the stigma, do the following: find the compelling stories, and cover the hell out of them; find someone marketable enough to put on the ads for peripherals and for your league/tournament; and find casters that care more for their “sport” then they do for themselves.  Oh, and while we’re at it, can we find someone with the courage to tell aspiring professional video gamers the same thing my Freshman Football coach told me, “Son, there’s a 99% chance you’re not going pro.”?

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