By now you have seen or played the new and “improved” Unleash
the Hounds. For the uninitiated, the
cost of Unleash was raised from 2 to 3.
This change, as it turns out, does have a couple of tangible effects: First, it slows down the terrible Leeroy
Jenkins combos that continue to stand in defiance of the Card Balance
Philosophy document Ben Brode posted in January by one turn; second, it slows
down the card draw engine of Starving Buzzard and Unleash the Hounds used in
combination by one turn.
Now ordinarily, this would be the place where I’d make a
joke that literacy is optional in the Hearthstone design department; however, I
cannot make such a joke because it is too obvious and I wouldn’t want to
disparage any of the Hearthstone design team’s reading tutors. I’m sure the tutors are working very hard.

The base set design is still way too Legendary centric at
the high end of the mana range, and low mana cost minions are way too
powerful. I realize the business sense
of creating an environment where F2P players feel like they have an even chance
against paying players while providing the carrot of the Power 6 to induce
players to over spend on card packs.
That said, the goal of the community and the design team should be to
make the best possible game for all players, not just the top .001% of players
that are going to get invites to Blizzcon, or that get 5000+ views on Twitch.
Great review. Granted i really don't play this as much anymore. The overwhelming kicking of my Arse was a bit much and I felt better time served in Minecraft.
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